[personal profile] kpreid

(If anyone has already used this title, that wasn't my intent.)

Screenshot of the game.

“Fire Worms From Outer Space!” was a game I wrote in spring 2009 as my final project for PH115 Science of Multimedia at MVCC.

It was written in Macromedia Adobe Director, and designed as “with the structure of a shoot-em-up and the mechanics of a physics game”; you must defeat the enemies in each of a series of levels — by smashing apart their chains-of-spheresical bodies with your wrecking ball of an inexplicably orbiting asteroid.

Most of the development time was focused on getting the physics right; the graphics, sounds, and level design were all secondary.

(I'm not particularly a fan of Director; it's just what was used in the class. If I ever get around to it, I'll rewrite it in JavaScript.)

Play Fire Worms

  • Play on web (requires Shockwave plugin)

    (Please let me know if this doesn't work; I don't have the Shockwave plugin so I can't test it.)

  • Mac OS X app (standalone)
  • Windows app (standalone?)

Source

The Director file, plain-text copies of the scripts, and all of my saved development history (reconstructed; it was originally a bunch of directory copies) are available in a Git repository at git://switchb.org/fire-worms/. (No web view yet; need to do that.)

Other than the background image, credited in game and in “Title Page” to NASA, all elements of the game are Copyright 2009 Kevin Reid. I haven't gotten around to sticking a license on it; contact me and I'll get around to labeling it MIT or CC — let me know what license would be useful for what you'd like to do with it.

(no subject)

Date: 2010-06-07 09:54 (UTC)
From: [identity profile] winterkoninkje.livejournal.com
That game is deliriously addictive. Thanks :)

(no subject)

Date: 2010-06-07 14:34 (UTC)
From: [identity profile] crschmidt.livejournal.com
Being able to continue from a given level, rather than having to start over, would be a nice plus.

(no subject)

Date: 2010-06-07 15:24 (UTC)
From: [identity profile] kpreid.livejournal.com
Mmm, fake difficulty.