These may be three different things:
- The answer to the question you asked
- The solution to the problem implied by the question you asked
- The solution to the problem you actually have
I was reminded of this yesterday when, noticing that my code for Cubes was using an arbitrary constant for the near clip plane, I asked how to calculate it in a principled way.
(no subject)
Date: 2011-11-12 13:42 (UTC)(no subject)
Date: 2011-11-12 14:11 (UTC)(The number was 0.1. (https://github.com/kpreid/cubes/commit/4fe6081c52353bab760e08ba09dcfaee27db0f4b#L0L460))