[personal profile] kpreid

(I could say some meta-commentary about how I haven't been blogging much and I've made a resolution to get back to it and it'll be good for me and so on, but I think I've done that too many times already, so let's get right to the actual thing...)

When I wrote Cubes (a browser-based “Minecraft-like”), one of the components I built was a facility for key-bindings — that is, allowing the user to choose which keys (or mouse buttons, or gamepad buttons) to assign to which functions (move left, fly up, place block, etc.) and then generically handling calling the right functions when the event occurs.

Now, I want to use that in some other programs. But in order for it to exist as a separate library, it needs a name. I have failed to think of any good ones for months. Suggestions wanted.

Preferably, the name should hint at that it supports the gamepad API as well as keyboard and mouse. It should not end in “.js” because cliche. Also for reference, the other library that arose out of Cubes development I named Measviz (which I chose as a portmanteau and for having almost zero existing usage according to web searches).

(The working draft name is web-input-mapper, which is fairly descriptive but also thoroughly clunky.)

(no subject)

Date: 2014-10-05 17:46 (UTC)
From: (Anonymous)
Why not drop the web and name it input-mapper, which is short enough while still descriptive? It's not like web is necessary when you are Javascripting things.

(no subject)

Date: 2014-10-06 02:02 (UTC)
From: [identity profile] don de tina (from livejournal.com)
KeyJoy or keyjoy-mapper perhaps

be modern, elide vowels!

Date: 2014-10-06 18:26 (UTC)
From: (Anonymous)
webinmapr? inmapr? webmapr? gameinmapr?

Perhaps...

Date: 2014-10-07 16:53 (UTC)
From: (Anonymous)
whim -- Widget Helps Input Mapping